Okay, time for week 1's report!
OVERALLThere were 13 sales out of 747 downloads and 4000 unique website hits. There were a lot of downloads in the last two days of the week, so sales of those may not have come through yet (if they will), but the conversion rate up till now is ~1.75%, which is relatively good as indie games go.
TRAFFICBy far most of the traffic (some 2700 hits) came from a single blog comment in a popular blog post:
http://www.just-whatever.com/2007/06/04/top-5-tower-defense-games/ -- it's funny how the internet works, that most of the site's traffic would come from a single word-of-mouth comment.
The rest of the traffic (the remaining 1300) came from (in order):
~200 indygamer.blogspot.com (an announcement I made of the game there)
~100 Garage Games (a blog post I made there)
~100 TIGSource (a review they did)
~70 The Game Maker Community forums.
~50 The Pixelation forums.
~30 The Indiegamer forums.
~30 The Rage3d forums.
All others below 30, but there were many different forum announcements that generated around 1-29 hits, which adds up.
DOWNLOADSThe website hit to download number is a bit low: only 19% (747 out of 4000) of the people who sent to the site wound up downloading the demo. Because the rate went up halfway through the week when I put a short clip of the game right at the top, I'm going to aim to increase that rate with a better full-length trailer (my friend Hachi-Roku agreed to make one for me, he's the one who made the excellent
Alphasix trailer).
SALESAs most of you know, I thought up an idea where someone could get the game for half price in exchange for driving some traffic to the site. So of the total sales 3 were at half price, 10 at full price. 5 of the 13 sales were from people I "know" online on LiveJournal or messageboards, 8 were from random strangers.
I'm very happy with that overall, I was worried I wouldn't have a single sale in the first week of release (a lot of indie games don't have any sales even after 1000s of downloads), so it's a relief that people enjoy the game enough to buy it and that most reviews so far have been positive. The worst responses we've gotten were not "this game sucks" but "this game is great but not worth 23$" -- I've actually *never* yet had a person who played the game think it's a bad game, which is encouraging.
FORUMSForums seem to be fairly effective: a good number of the sales (I didn't count, but I'd estimate about half) were to people who post on forums and who learned about the game through forum posts. I personally posted the game on around 20 different forums (I was getting tired of filling out those capchas things), and a few of my friends and some of those seeking discount codes posted it on a few other forums. Some forum posts produced only 1 or 2 hits, but I don't think any were deleted as spam (although I didn't check them all today).
The types of forums I posted in were mixed: 4 general game forums, 2 tower defense forums, 7 independent game forums, 3 game development forums, 2 game maker forums, and 5 miscellaneous/specialized forums (like the storytron forums). I really should have posted in more forums than around 20, but...
...Doing this was grueling. Not so much in terms of work, but in terms of the emotional feeling of signing up on a forum just to talk about my game, which felt kind of bad even though I rationally knew that it wasn't that horrible of a thing to do (the people might enjoy the game, at the worst I would have wasted 2 seconds of their time with a forum post). Posting about the game on indie forums and on forums I normally post on was fine, it was just signing up to a new forum just to post about the game that felt bad, so I don't think I'll be continuing it or doing that again, even though nobody seemed to really mind. I am proud of the game and I do want to show people it, it's just that I don't want to waste their time with messages from a stranger either.
I'm looking forward to this next week's marketing strategy (asking people to review the game in their blogs and small review sites), because at least now it won't feel so intrusive.