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Author Topic: Final Campaign *SPOILERS*  (Read 9599 times)

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Mistikman

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Final Campaign *SPOILERS*
« on: June 14, 2007, 09:20:48 PM »
Ok, so I managed to get to battle IV in Campaign VII, but why don't I have that campaign selectable from the main window?

I don't want to have to redo all of this campaign again just to continue, and have to redo it every time I want to continue with the game

Little help?
« Last Edit: June 30, 2007, 01:38:54 PM by RinkuHero »
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RinkuHero

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Re: Campaign VII
« Reply #1 on: June 14, 2007, 09:26:40 PM »
That's actually a bug -- under normal circumstances the 7th campaign (which is 4 levels long) should only open up after you get 100% in every level. But there's a bug that allows you to continue directly to it after the final Raberata level in the 6th campaign with the "continue" option, which shouldn't be there unless you got 100% in every level. So what I suggest is going back and getting 100% in every level to unlock it the normal way, because the option to enter it at the end of campaign 6 will be removed in v1.05 anyway.

If you can't wait and want to unlock it without re-doing all the levels that are less than 100%, just go to the levels that are less than 100% and use the cheat code (ctrl + numpad0) to instantly win a level and get 100%.
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Mistikman

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Re: Campaign VII
« Reply #2 on: June 14, 2007, 09:33:50 PM »
Ahh, I gotcha.

The first 3 levels though are really really really easy. If you manage to go into them with enough cash, which its almost impossible not to, you can place every single tower available to you and they will all be maxxed out. With that setup, the enemies never manage to get more than a few feet from the entrance.

IV is a horrible bitch of a level though, I have no idea how I am going to beat it
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RinkuHero

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Re: Campaign VII
« Reply #3 on: June 14, 2007, 09:38:19 PM »
I made a change to the Hellspace (campaign 7) enemies near the end of the game's development which allows the enemies to be pushed back slightly when hit, because the levels were too hard, but I overdid it and made them too easy; the next version will be somewhat more of a compromise (you can push them back, but not as much).

But good point on the cache too -- I'm not sure how to resolve that, I'll think of something. Perhaps it'd force-start you with 0 in the first level of that campaign (which would fit the story, and I've beaten it starting with 0), but that might reduce the feeling of reward for doing well on level 96.
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Mistikman

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Re: Campaign VII
« Reply #4 on: June 15, 2007, 07:37:49 AM »
Level 96 gave me way too much money. I never started with more than 10k on any prior endless defense, yet after that one, I had over 300k.

Maybe lower the cash reward?
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Melly-Me

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Re: Campaign VII
« Reply #5 on: June 19, 2007, 09:44:50 PM »
I played through all of the game, including the final campaign. After the fourth level is beaten there is this old dude's picture there, no words are said, and then a bogus level shows up. I've read in the posts that the level was an accident, but what about the old dude? Shouldn't he, like, tell you something? If he does say something, could someone PM me with it so it's not spoiled? I'd appreciate it.
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RinkuHero

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Re: Campaign VII
« Reply #6 on: June 20, 2007, 04:05:27 PM »
He shouldn't tell you anything, he only raises a finger. That's the ending. It's not as simple or stupid as it seems, especially if you read about the legend of Gutei.

I like this retelling and this set of responses: http://www.rider.edu/~suler/zenstory/gutei.html
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Mischief Maker

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Re: Campaign VII
« Reply #7 on: June 20, 2007, 06:46:51 PM »
Some of the responses are funny, but to be fair you shouldn't expect someone with no background in buddhism to read a koan and understand it.  The point of a koan is to pose a seemingly ridiculous story or riddle that in fact makes perfect sense in reference to buddhism and in the process of figuring it out, the student begins to grasp the truth of the matter at a deeper than intellectual level.

Here's one you may be familiar with:

A zen master and his student were meditating in the woods.  Suddenly a tree came crashing down inches from where they were seated.  The student remarked on how ironic it would have been if the tree landed on them.  "It would have been fortunate." responded the master.  Why?  "When a tree falls in a forest and no one is around to hear it, does it make a sound?"
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razorman

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Re: Campaign VII
« Reply #8 on: June 20, 2007, 06:59:47 PM »
It would be nice if author of ID story could reveal us the true meaning of hellspace, i read the gutei story, and on some level it makes sense to me, but then again i couldnt figure it out how does it reflect to our main character... Tnx for making a great game witch i really enjoyed playing...

P.S.

Did author of ID story publish any of his work, i am particulary interested in the universe he created for ID...

P.S.S.

Ohhh forgot to ask 2 more questions... One is about Indra, i read the descriptions saying that Indra binds all things living, but couldnt figure it out what Indra really is, is it sort of a God, or something more in vein like Gaia(mentioned quite a lot in manga, spirit of earth, where all living creatures are born and returned to)... Second one is about new Corybantes Emperor VII, first appearing in campaign VI... He mentioned that strange things tend to happen in forbiden zone, but what caught my eye is mentioning of path death angels or something like that, what that could be and what would be triggering them...

Tnx in advance...
« Last Edit: June 20, 2007, 07:08:19 PM by razorman »
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RinkuHero

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Re: Campaign VII
« Reply #9 on: June 20, 2007, 07:18:19 PM »
Most of his writing is freelance and ghostwriting, but I do believe he has a novel finished (although not yet published), but I'll let him respond in more depth when he can.

The way I interpret it is this. Keep in mind this is just my interpretation and the writer may have meant something totally different (although I should also mention we did collaborate on the outline so I did have some input in writing the story), but this is what I think of what I think of the meaning of the game:

The universe (of the game, and the current one if you like) is composed of things and their connections, symbolized in the game by Indra's Net (those green lines which connect objects when you move away from them). Indra's Net also has a mythology (see the link to it in the footer of the game's website) -- basically an infinite number of pearls, each of which reflects every other single pearl, and each reflection also reflects every other single pearl, such that in one single pearl the entire universe is contained. The real-life Gutei's finger story, at least to me, means reality is one; like Indra's net, it means that every single part of the universe implicitly contains the rest of it. So Gutei and Indra are saying the same thing, only they say it in different ways: Indra focuses on the infinite number of things and their, Gutei focuses on one thing, but the idea is the same.

Aa had a problem with and eventually (after he "died" / descended into Hellspace) rejected those connections, wishing to break down the net and make it a simple line instead. Most mental problems I believe begin with rejecting reality -- not usually even in the sense of not believing in it, but just in the sense of not liking it or selectively focusing on illusions and things which don't exist and disliking and being uncomfortable with things that do exist. Aa goes down this path first, then the player's character follows, although both go have different ways of degeneration (Aa focusing on being worshiped, the player's character focusing on protecting a non-existent granddaughter and planet). So both came to reject Indra's Net.

The main character, operating as Indra's Finger in Hellspace, and Aa, leading Gutei's Finger, confront each other in the final section of the game. Aa uses the Hate Point -- which rejects other Points and weakens them, and the player's character uses the Love Point, which embraces other Points and strengthens them by forming connections. The Hate Points become Love Points. Aa refuses to accept it. It's not clear whether the player's character accepts it or not, but I like to imagine he does, because at the end all the Love Points are connected to him.

We do plan a sequel, but it'll be awhile coming -- we're going to make a few other games in between.
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razorman

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Re: Campaign VII
« Reply #10 on: June 20, 2007, 07:30:33 PM »
Wow... didn't expect that fast response, guess there are few nightbirds here :)...

Very nice explanation, quite intelegent way of thinking, it surely makes some things clear, but opens some new questions also :)...

Damn never taught i would get this sucked into TD game... Awesome work mate...
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Damballa

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Re: Campaign VII *SPOILERS*
« Reply #11 on: June 21, 2007, 11:15:31 AM »
Ok.  I am stuck.  Am I missing something with Hellspace 4?  Or is it supposed to be just super hard?


Feel free to spoil it for me, better than than throwing my monitor out the window.   :D
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RinkuHero

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Re: Campaign VII *SPOILERS*
« Reply #12 on: June 21, 2007, 11:27:34 AM »
Just pay attention to the numbers on the GUI, and try to keep them as high as possible. Don't over-use your super attacks, in fact it's best if you don't use any at all unless they're about to reach the end. It is super-hard, but it's winnable with practise.
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Damballa

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Re: Campaign VII *SPOILERS*
« Reply #13 on: June 21, 2007, 11:32:16 AM »
I do see that, and I see that my Hope plummets if I touch a hate point (ugh, so many) and I have defended over 80 of the buggers...... I'll keep at it
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RinkuHero

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Re: Campaign VII *SPOILERS*
« Reply #14 on: June 21, 2007, 11:34:51 AM »
80 is getting close; things start to turn around for the better at around 100. It goes down if you touch them, and goes up again if you move away, so just keep in a spot where it's the highest (I usually place the Love Points right at the tip of one of the four points at the end of the + symbol of the path, far enough away that I can stand at the edge of the screen and not be affected by the Hate Points).
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