Because I'm so late with this I thought I'd list what remains to be done before v1.1. Some of this may not make sense since it was written for me as a To Do list, but at least it might satisfy curiosity about how it's progressing. Most of these won't take too long to do.
LEVEL EDITOR
- when you retry a custom level the cache reverts to 0 instead of what you started with
- make sure enemies which are not in the demo can't be loaded if it's the demo version
- selecting play custom on title always leads to stage select screen even if you don't select a custom level to play (bug)
- make play custom on ss / play custom on title and stageselect always load a level, even if previously a level was loaded
EXAMPLE SCENARIOS
- finish short Aa Campaign, improve writing, test it all the way through
- finish short 'Point' Campaign, with each Point talking about its nature
POLISH
- in the demo version, before game exit, show a quick screen w/ list of full version features w/ quit & buy options (this seems to work for Aquaria)
- make towers visible briefly when they fire, even when they are far away (additive rather than multiply alphas)
BUGS
- nightmare shields do not deactivate correctly when the nightmare is destroyed
TESTING
- make sure new circuit points aren't too strong or too weak
- test level editor to see if there's any bugs I missed