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Author Topic: Stuck on Path Lv 77 - A Rebuttal (LXXIII)  (Read 3926 times)

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luff

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Stuck on Path Lv 77 - A Rebuttal (LXXIII)
« on: December 13, 2007, 12:00:53 AM »
Anyone able to give me some tips with this level? 

Whatever towers I build seem to just get turned off and I just can't do enough damage to finish the enemy off via cursor alone.  The speed of the enemy gets really fast and there's only one 'Fear Point' is available.  I'm starting this level with 190K cache saved so I can upgrade at least two towers quite far.

I've also tried lots of mildly upgraded towers to counter the swtiching off effect.  That's no good either.  There has to be a decent way to pass this and come out with a reasonable amount of cache at the other end.
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RinkuHero

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Re: Stuck on Path Lv 77 - A Rebuttal (LXXIII)
« Reply #1 on: December 13, 2007, 12:05:31 AM »
How I usually win that level is as you describe -- put weak towers designed to be canceled near the entrance, and use long-range towers upgraded heavily from a distance. If that still doesn't work for you, you can always cheat and set the difficulty to 0 or even skip the level by pressing ctrl+numpad-0 in the level.
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luff

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Re: Stuck on Path Lv 77 - A Rebuttal (LXXIII)
« Reply #2 on: December 13, 2007, 12:17:20 AM »
Thanks for the reply.

I'll try that.  Of course i've been sticking pretty much with the points I usually use. The 'Limited', 'Strategist' and 'Danmaku' points with an "Ortho'  at the start or finish.  I can't see myself using a cheat.  I was thinking there was maybe a gameplay mechanic to switch on turned off points or something but I guess i've got to radically reconsider my strategy.

Thanks for a great game.  I (obviously) only recently read about it in a Aussie games mag, played the demo for a day or two then bought the full version. 
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RinkuHero

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Re: Stuck on Path Lv 77 - A Rebuttal (LXXIII)
« Reply #3 on: December 13, 2007, 12:34:42 AM »
Happy you like it!

I keep hearing about it appearing in all these magazines but since I don't subscribe to them I've never seen it D:
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TeeGee

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Re: Stuck on Path Lv 77 - A Rebuttal (LXXIII)
« Reply #4 on: December 15, 2007, 01:03:06 AM »
Quote
I keep hearing about it appearing in all these magazines but since I don't subscribe to them I've never seen it D:

Which is a shame. Magazines could at least mail you telling that they wrote something about your game  >:(.

It's happening for me all the time too and only one magazine (PC Zone) was kind enough to inform me about the review. They even sent me a copy.
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Whoopty

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Re: Stuck on Path Lv 77 - A Rebuttal (LXXIII)
« Reply #5 on: December 16, 2007, 05:04:10 AM »
I was stuck on this level for quite a while. I used the strategy of using every point available as blockers, and then using levelled up limited and fear points to take everything. Remember, a fully leveled up Fear point has infinite range :)
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Asmordean

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Re: Stuck on Path Lv 77 - A Rebuttal (LXXIII)
« Reply #6 on: December 24, 2007, 09:45:59 AM »
Those blocker things... UGH! Much hate for them!

I got past it by using a single fear point as far away from the path as possible at level 7 (infinite range, shoots pretty dang fast). I also put down a level 5 Ortho but surrounded it by 'trash' that is to say level 1 points of everything you have such that the ortho if farthest away.

Also those things don't block the cursor.  If you charge up to maximum which is 4 or 5 steps your cursor will spit out 20K damage attacks pretty rapidly for a few seconds.  It's good to be at max for those few that manage to sneak past so you can nail them as they try to escape.
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Gamedude

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Re: Stuck on Path Lv 77 - A Rebuttal (LXXIII)
« Reply #7 on: March 05, 2008, 01:07:16 AM »
Thanks for the reply.

I'll try that.  Of course i've been sticking pretty much with the points I usually use. The 'Limited', 'Strategist' and 'Danmaku' points with an "Ortho'  at the start or finish.  I can't see myself using a cheat.  I was thinking there was maybe a gameplay mechanic to switch on turned off points or something but I guess i've got to radically reconsider my strategy.

Thanks for a great game.  I (obviously) only recently read about it in a Aussie games mag, played the demo for a day or two then bought the full version. 

i level a fear 2 full and attack from afar. then when i get more fears i start to make more which can slow them to nothing 8) also you may want to get more cache. by the way, in a level where you get bombarded by this anoying  :P things that strategy won't work at all
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bugmenot

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Re: Stuck on Path Lv 77 - A Rebuttal (LXXIII)
« Reply #8 on: September 03, 2008, 12:37:01 PM »
It was a very long time ago that I played it at standard 30% difficulty, but I think I had a good inexpensive / high scoring strategy for it. Put a level 5 Courage at the far left edge half way up (you can flip left/right if you prefer, but lets assume you put it on the left), and shield the courage with a love or two and then shield the love with cheap junk. Now at the right edge half way up leave a hole for a second level 5 courage. You don't start with that second courage, but the goal is to hold on until it becomes available and then drop it as a level 5. So on the right side shield the hole as if the courage was in there - shield it with a love or two and then shield the love with junk. The right side is weak, so place the pride over there and I think a level 4 limited. If you need it you can also add a level 5 fear or something over there. You mainly use the cursor to fight on the weak right side until you can drop the second courage. After dropping the second courage the right side is now the strong side because of the limited and maybe fear or whatever is over there, so now you mostly use the cursor to fight on the weak left. The two courages are extremely well placed, they fire the volley of 5 bullets along the path for nearly 10,000 damage. They are pretty effective at taking almost everything out.

I don't recall how much I had to level up other points for support, but it was a pretty cheap setup. It's about 60,000 cheaper than the level 7 Fear strategy mentioned by others. It's only 3,600 to raise the loves to level 2 if you need a slight damage boost, and less than 10,000 for a level 5 fear or a level 5 ortho or level 4 cut, or whatever you figure you need. In any case it all comes out much cheaper than a level 7 fear.

Oh, a final note - you can place shield junk *inside* the curve of the path. You can put the courage against the edge of the screen then a love then a junk-circuit then the path then the second junk-circuit really close on the other side of the path. The circuit close on the opposite side of the path still works as a shield because it is close to the path. Doing it that way gives you more room near the love to place the mid-level attack points like the limited and maybe a fear if you need it, and they would still be shielded by both junk circuits.
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