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Author Topic: FINALLY  (Read 3495 times)

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AngelSpirit

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FINALLY
« on: August 21, 2010, 04:48:13 PM »
OH SWEET GLORIOUS VICTORY

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Mon

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Re: FINALLY
« Reply #1 on: August 21, 2010, 09:43:30 PM »
Wow. /highfive
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RinkuHero

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Re: FINALLY
« Reply #2 on: August 21, 2010, 10:49:26 PM »
i think you're the second person to do that. the first was mike zuser, who sent me this email:

Quote
I beat all the levels of Immortal Defense at 100% challenge. From a quick look at the forum it doesn't look like there are any reports of this. It's been a couple of years though, so I wouldn't be surprised if there have been and they never made it up. Do I get a special prize? ;p

Play This Thing basically described Immortal Defense as the Planescape: Torment of tower defense games, and I think it basically lives up to that description.

A few thoughts on the gameplay:
If you have enough cache going into a level, the best strategy for many levels seems to be to turn the challenge up to 100 and point overwhelming firepower at the spawn. This usually consists of ortho+fear points for levels earlier in a campaign and level 7 courage points later. Alternately you can use cut points and sit charged on top of them to keep the shots in a tight orbit. Fast kills = more waves = more cache. This is also unfortunately a fairly uninteresting way to play the game. It also screws up the difficulty curve of the campaigns because it means that the first couple levels are often the hardest because you don't start out with enough cache to effectively work this strategy.

Some of the levels get to be rather long, especially at 100% challenge, so I think it would be nice to be able to fast forward, especially when you're replaying a level to try a different variation.

There is an easy solution for beating "What Is Noble?" (Campaign 6, boss level) at 100% challenge, which is also rather fitting, I think. The basic idea is to stretch out the waves as long as possible, so the path closes and you win before the wave of Brothers Bavakh arrive. Now a detailed description. All points will be assumed to be lvl 7. First deploy all your love points anywhere. Next deploy both circuit points next to each other along the rim. These will be used along with the path cursor to surgically take out zig engines and nightmares and to do clean up. Then you want to use enough firepower to be able to take out a wave quickly, but not so fast that it will accidentally kill all enemies in the wave. A fear point and a pride point works pretty well for this. Deploy the fear and pride points at the start of each wave, wait for them to kill everything except the last couple enemies and then sell them before they do. This way the last enemy is left going down the path and eating away at the timer. If it gets to close to the exit you can kill it with the circuit points. Since the jumpers and hoppers are fast you should just kill them outright.

-Mike 

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AngelSpirit

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Re: FINALLY
« Reply #3 on: August 21, 2010, 11:28:14 PM »
Quote
There is an easy solution for beating "What Is Noble?" (Campaign 6, boss level) at 100% challenge, which is also rather fitting, I think. The basic idea is to stretch out the waves as long as possible, so the path closes and you win before the wave of Brothers Bavakh arrive. Now a detailed description. All points will be assumed to be lvl 7. First deploy all your love points anywhere. Next deploy both circuit points next to each other along the rim. These will be used along with the path cursor to surgically take out zig engines and nightmares and to do clean up. Then you want to use enough firepower to be able to take out a wave quickly, but not so fast that it will accidentally kill all enemies in the wave. A fear point and a pride point works pretty well for this. Deploy the fear and pride points at the start of each wave, wait for them to kill everything except the last couple enemies and then sell them before they do. This way the last enemy is left going down the path and eating away at the timer. If it gets to close to the exit you can kill it with the circuit points. Since the jumpers and hoppers are fast you should just kill them outright.

-Mike 

I actually only beat that level because of the random Blaggenthorg spawns.  I got really lucky and blew up around 10 of the Brother Bavakh enemies with one.  I then got even more lucky and blew up ~6 Panopticons with the next one.  I made it through the level with one life, then went back on 00 difficulty to get 100% success.

What I'm interested in though, is how long ago that email was.  I want to see how many years I was behind.
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Capntastic

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Re: FINALLY
« Reply #4 on: February 08, 2011, 04:00:05 PM »
How do you get that screen to show up?  Is it after the end credits of the main campaign?
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Lord Zaon

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Re: FINALLY
« Reply #5 on: February 08, 2011, 11:18:38 PM »
you aren't the only one to get 100% I did, but I didn't post.

@capntastic: you have to match a certain stat. it should be obvious which one.
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Capntastic

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Re: FINALLY
« Reply #6 on: February 09, 2011, 01:34:30 AM »
I may or may not've seen it and forgotten it then.  I'll have to check.
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AngelSpirit

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Re: FINALLY
« Reply #7 on: February 09, 2011, 02:22:49 PM »
you aren't the only one to get 100% I did, but I didn't post.

100% difficulty *and* success, or just one?  If it's both, grats!
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