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Author Topic: Sticky: Wishlist and Suggestions  (Read 27406 times)

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RinkuHero

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Re: Sticky: Wishlist and Suggestions
« Reply #60 on: March 18, 2009, 12:01:25 AM »
Well, Game Maker can write to file, so it should be able to edit XML files if they're just stored as text files. I'd just have to learn the syntax of XML. Though out of curiosity, what particular things do you want to be moddable? For instance, changing portraits was mentioned, but what else? With the level editor you can change the music, background image, path shape, and other various things. I've never modded a game so I'm not really sure what is involved.
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AROBO

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Re: Sticky: Wishlist and Suggestions
« Reply #61 on: March 18, 2009, 05:51:27 PM »
the primary advantage of xml is that it uses "modules" which cna easily be adapted to do various things/. just a "wish list" (noot really sure about feasibility) for modable stuff would be customizabilty for basic game mechanics like the points and the cursor. I liked the challenge levels that attacked the way you learned the game by shifting the role of the cursor. like the option of making the cursor shoot fear bullets or something would be cool, like i said the text file with all the numbers in it doesnt allow to change much about the points, just their attack speed and damages. If the special attacks were programmed into a text files instead of hardcoded into the game that would be neat. Also would be cool would be a level editor w/ more features, for example it has an annoying limit to the number of path nodes placed while the story mode levels do not (to do some of the stuff for the custom campaign i made i had to "cheat" by modifying the levels in story mode), easier access to enemy data files and the feature to add new ones without replacing old ones, editable color palettes

basically though i have to give major Kudos to you for maken a cool game and continuing to litsen to comments and suggestions u own
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