
Immortal Defense

Fedora Spade

Missing

Alphasix

Sword of Jade

Boundless Ocean
I write a lot in my LiveJournal, there are over five thousand entries there. Occasionally I think one of them is particularly good or has an important message, and since I don't want it to be lost to the ages I've created this area to save the best ones. I hope you get some value out of these.
Related to Games
- A review of the Atari 2600 game Yar's Revenge, which is really about what game interfaces should strive for. Increasing immersion means removing everything that reminds you that it's a game.
- An entry about playtesting, which might be interesting for other game developers (or prospective ones).
- An article about "game engine" games, and what they have in common.
- An entry on Miyamoto's framework (as distinguished from the previous arcade game framework), the entry was even mentioned to Miyamoto himself by Patrick Dugan when he met him.
- A review of my first game, a terrible dungeon crawler I made in QBASIC about 15 years ago.
- How secret should a game's theme be (if it has one)?
- My review of my favorite Atari 2600 game, Fathom.
Not Related to Games
- My argument against Ray Kurzweil's idea of accelerating change and the singularity.
- The action-oriented principle.
- 6 ways to easily change the world.
- My BK-Fiction collection (extremely short stories written in 30 minutes).
- Mind-body integration, without mysticism.
- Why people believe the world is getting worse (even though it's not).
- What's the Worst Way to Save the World?
- My Review of Gilgamesh, the oldest story in the world, and it's about the search for immortality.
- Excellence: just a side effect, it shouldn't be one's primary goal.
- The use of philosophy, because a lot of people say it's useless.
- My 'four cards' organization method. Designed to promote longer-term thinking than the typical to-do list.
Longer Writings
- A really long review of Xenogears I wrote a few years ago, in four parts. Only read it if you really love that game. [1, 2, 3, 4]
- Creating a Game is a nearly book-length article I wrote about creating games. I wrote it almost ten years ago, so it may be a bit outdated.