Submitted by RinkuHero on Wed, 11/19/2008 - 15:07.
I didn't mean to show any bias, I was trying to be objective.
Perhaps it's not their first game, but if they don't have a website and if their YouTube account doesn't show any completed games, I can only assume it's their first game. Apologies if I'm wrong.
I know nothing about Dreamcast development, so I assumed it was illegal and that they were running it on an emulator, similar to how SNES (etc.) development is done today. If I'm wrong about that, fine, but it wasn't a bias, it was just a mistake.
And the ripped sprites are in their own video! You can't really say they don't rip sprites if they use ripped sprites in the video of the game where they made fun of JForce.
I'd love to talk to Falco, but I don't really know him; I know Jeremy because he has been posting on indie game messageboards for years. But I don't see why I should have to talk to him. As I said, I don't really care about this drama battle between the two, I just thought it was entertaining. You seem like a fan of Falco, which causes you to see as bias anything I say which isn't totally on Falco's "side", whatever that means.
I never discounted GyroVorbis's technical expertise, just their game-making expertise. Being able to program an engine doesn't mean you can make a good game. The two are completely different skills.
If their videos are just explaining how to program for Dreamcast, that'd be fine, I haven't watched them yet, but I was under the impression that they were giving out game development advice, and nobody should do that just based on experience in creating a game engine, because being good at one doesn't make you good at the other, just as being a good musician doesn't make you a good visual artist.
I didn't mean to show any
I didn't mean to show any bias, I was trying to be objective.
Perhaps it's not their first game, but if they don't have a website and if their YouTube account doesn't show any completed games, I can only assume it's their first game. Apologies if I'm wrong.
I know nothing about Dreamcast development, so I assumed it was illegal and that they were running it on an emulator, similar to how SNES (etc.) development is done today. If I'm wrong about that, fine, but it wasn't a bias, it was just a mistake.
And the ripped sprites are in their own video! You can't really say they don't rip sprites if they use ripped sprites in the video of the game where they made fun of JForce.
I'd love to talk to Falco, but I don't really know him; I know Jeremy because he has been posting on indie game messageboards for years. But I don't see why I should have to talk to him. As I said, I don't really care about this drama battle between the two, I just thought it was entertaining. You seem like a fan of Falco, which causes you to see as bias anything I say which isn't totally on Falco's "side", whatever that means.
I never discounted GyroVorbis's technical expertise, just their game-making expertise. Being able to program an engine doesn't mean you can make a good game. The two are completely different skills.
If their videos are just explaining how to program for Dreamcast, that'd be fine, I haven't watched them yet, but I was under the impression that they were giving out game development advice, and nobody should do that just based on experience in creating a game engine, because being good at one doesn't make you good at the other, just as being a good musician doesn't make you a good visual artist.