Game Development Services

I offer playtesting feedback (with game design advice), game trailer recording/editing, and advice on marketing.

Playtesting: $5 per hour session
All indies need good playtesters. I'll play your game for at least an hour, and provide feedback (bugs, suggestions, general impression) for $5. I tend to give very detailed feedback, often a page or more. Here is an example of my feedback of the game Scoregasm by Charlie's Games (which is a game on Steam): http://freetexthost.com/k10wjumeu4

For now, Windows PC and Android only, not iPhone.

Trailers: $50 for simple trailer
A lot of indies struggle with making trailers; they many not have the software or hardware required, or the knowledge of how to put them together. I'll record, edit, and create a simple trailer for your game for $50 (trailers will be approximately one to two minute trailers).

Marketing: $50 for personalized marketing advice
If you have a game near release or just released, and need marketing advice, I can offer direction. Often when an indie finishes a game, they don't know what to do next -- how to get it reviewed, how to get people to even look at the trailer, how to get people actually buying it. I can look over your game and its situation and provide personalized marketing advice for $50. PC games only here, I have no experience marketing mobile apps so PC games are what I specialize in.

Qualifications
I like helping out other indies -- for example, for years (since the year 2002) I've volunteered my time writing articles for indie game review sites such as Tigsource, Indiegames.com, Playthisthing, and my own Ohrrpgce-engine review site Reasonably Septaweekly (where I also wrote a book-length article on making games, though it's from 15 years ago and very dated: http://www.castleparadox.com/rinku/Septa/ohrmonthly/0701designa.html). I also write a tumblr with random "Indie Game Lore" (http://rinkuhero.tumblr.com/). So this is why the prices are so low here; I enjoy doing it and building connections with other indies through this, as time allows.

I have created about 14 indie games, my first in 1995 in QBASIC. My most well-known is probably Immortal Defense (http://store.steampowered.com/app/298360/Immortal_Defense/), which was released in 2007 and was one of the first commercial Game Maker games, as well as one of the first Tower Defense games with a story. Another game I've been working on for quite a while is Saturated Dreamers (https://steamcommunity.com/sharedfiles/filedetails/?id=610411179), due to launch in 2018.

I've playtested Minecraft (which I also named: http://www.pcgamer.com/the-first-moments-of-minecraft/), and Spelunky (http://www.mobygames.com/game/windows/spelunky/credits), as well as the aforementioned Scoregasm, and too many other games to list or name.

Contact Info
If interested in any of the above, email me at rinkuhero@gmail.com (that is also my PayPal address). On your request I can also provide to you examples of my feedback and trailers. Because these services only ask for a small nominal fee, I reserve the right to refuse any such request due to lack of time or interest. I also prefer to work with small indies, especially people working with teams of 1-3, not established indie game companies or publishers.

- Paul Eres