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The Creatures

The Lake has many creatures, each performing different roles for the Lake. Each type of creature has its own mysteries.

Some creatures, like the Sababoo, the Nuri, and the Argi Mound, keep other creatures in their place, and prevent them from wandering off. Similarly, the Seenu colors the Lake, making sure creatures know where they are.

Some creatures, like the Ember Fly, tend the flowers, which are the food source of the Lake.

Some creatures keep other creatures alive, protecting them from dangers, like the Catob and the Blepa.

Other creatures collect the dead, like the Peeka. Some, like the Feni, revive them after they die.

Other creatures, like the Fior Fly, bring light to dark areas, and help creatures migrate correctly.

Many other creatures can be found, some with roles the humans have not yet discovered, but which the player may discover.

There are also large creatures which run their particular areas, these are called local mammoths. Jewel is one of these, as is Fleuri and the Opinici.

Some creatures exist just to have fun and keep all the other creatures from getting bored, like the Recap and the Kobu.

(creatures to add into the above:)

case C_EMBERFLY: name = "Ember Fly" break;
case C_UNICORN: name = "Seenu" break;
case C_PEGASUS: name = "Sussu" break;
case C_SCYLLA: name = "Callys" break;
case C_MUSE: name = "Mews" break;
case C_PEGAIS: name = "Pegai" break;
case C_CHARYBDIS: name = "Charyb" break;
case C_NAGA: name = "Nag" break;
case C_RYU: name = "Runag" break;
case C_KITSUNE: name = "Kitsu" break;
case C_GRYPHON: name = "Grip" break;
case C_GURGLE: name = "Gurgle" break;
case C_HIPPOGRYPH: name = "Pogrip" break;
case C_SIREN: name = "Seeri" break;
case C_LARVA: name = "Larb" break;
case C_HIPPOCAMPUS: name = "Pocamp" break;
case C_ANEMOI: name = "Anemo" break;
case C_VENTI: name = "Vinti" break;
case C_FLEEP: name = "Peff" break;
case C_BATARI: name = "Batari" break;
case C_SOLARIUM: name = "Laroos" break;
case C_JAKARI: name = "Jakari" break;
case C_EVOBATARI: name = "Ebobatari" break;
case C_RAKARI: name = "Rakari" break;
case C_SOLAROS: name = "Soraro" break;
case C_BEETLE: name = "Nidbid" break;
case C_STRIDER: name = "Watostridi" break;
case C_HIPPO: name = "Piso" break;
case C_FINFISH: name = "Fifish" break;
case C_GLUTTON: name = "Glutti" break;
case C_MOUNT: name = "Hemont" break;
case C_GEMBERFLY: name = "Gember Fly" break;